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RELEASE 1.5 (07 June 2005)
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BUGS FIXES / NEW FEATURES:
* Fixed Bonus addition problem that was
caused by 1.4
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RELEASE 1.4 (25 May 2005)
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BUGS FIXES / NEW FEATURES:
* Fixed Bonus addition bug which prevented the bonus being added on to the score
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RELEASE 1.3 (19 May 2005)
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BUGS FIXES / NEW FEATURES:
* Bonus points awarded for destroying TIEs
quickly. Bonus decreases over time
* Added visual aid to show bonus reducing
PERSONAL NOTE:
Although a minor change from a technical
view-point, the addition of a 'Time-incentive Bonus' could
drastically change the mechanic of version 1.3 of 'Red5'.
Now, an ever-decreasing bonus is awarded based on the
time taken for the player to destroy a TIE since it's
spawning. The Bonus begins at 50,000 when the TIE spawns,
and rapidly decreases. This change will mean that players
are encouraged to attack the TIE as quickly as possible,
and should introduce a more frenetic style of play, at
least for those interested in achieving the truly spectacular
scores.
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RELEASE 1.2 (12 May 2005)
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BUGS FIXES / NEW FEATURES:
* Made game harder by increasing spawn
frequency of TIEs
* Normalised random spawn frequency to enable consistent
enemy generation
* Fixed sound bug which prevented exhaust port countdown
music sequence
* Added cockpit TIE counter which displays total number
of enemies spawned
* Capped successive hit bonus
* Fixed end score accumulation bug which miscalculated
the totals
* Reset top 100 hi-score table, due to new scoring system
* Increased game length
PERSONAL NOTE:
Lewis and Paul would like to thank all
the players who have contributed to the development of
this game, through online comments or personal mail. We
have implemented some changes in order to make it even
more fun! We're delighted with the positive feedback,
and very happy to bring a small slice of Star Wars fun
to your office / homes. We are also planning some more
SW titles, so watch this space...
Well done to Sofa and especially RichSC
for consistently astounding us with you hi-scoring feats
(I'm talking 100% hit ratios here). Hopefully you'll be
more challenged by the new, tougher version :)
Thanks for playing, and may the Force be
with you.
Lewis, Dublin, May 12, 2005
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RELEASE 1.0 (9 May 2005)
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BETA RELEASE
PERSONAL NOTE:
The creators of 'Red5', Lewis Boadle (me)
and Paul Lynch, would like to welcome everyone to our
first, but not last, Star Wars game. We had a lot of fun
creating this labour of love, and hope you enjoy it as
much as we do :) Although Paul really plays down his involvement
in the project, the simple truth is that this game could
not, and would not, have been completed without his technical
expertise, limitless patience, and warm manner.
Comments are always welcome.