Star Wars Battlefront III
Switch view‘Star Wars Battlefront III’ Front-end: Button Layout
Much of the front-end was designed to be ‘projected’ from a ‘battle table’ (similar to those seen in the prequel movies). The table was a fully 3d environment which contained animated characters and vehicles, and helped immerse the player in the distinctive Star Wars atmosphere.
‘Star Wars Battlefront III’ Front-end: Class Select
This concept shows the Class Select screen, where the player can choose their class of soldier, and view the weaponry associated with that unit. In this concept, the screen is shown as being ‘in-game’, rather than ‘pre-game’.
‘Star Wars Battlefront III’ Front-end: Spawn Location
The concept for the screen which allowed the player to chose their spawning location presented some tricky problems, as the game allowed players to spawn on the ground or on spacecraft. As such, a traditional top-down map would not work. The spawn choices screens (comprising Faction, Class and Location decisions) were some of the most complicated aspects of the entire front-end UI design, although I felt that we had conceived an elegant solution that was shaping up nicely when the project was cancelled.
‘Star Wars Battlefront III’ Front-end: Loading Screen
Unfortunately, SWBFIII was not to see the light of day. This concept illustrates my intentions for the Loading Screen, which featured an exciting hyperspace jump, overlaid with key facts about the planet you were visiting and your scores. Implementation of this screen was nearly complete at the termination of the project.




