One of a selection of concepts I put together to explore the potential for a 3D Tetris-style game that would accompany the main HAZE game, and help promote the Sixaxis Wireless Controller. Due to time constraints and legal issues, we didn’t pursue this project.
This is one of several concepts that I mocked up to find a visual direction for the hi-tech Mantel Visor HUD when it is in Sniper mode. Ultimately, this approach was dropped to go in a more traditional direction.
This screenshot shows the screen effects we implemented to indicate a ‘Nectar’ dose had been administered, as well as the on-screen navigational compass.
This concept shows an early treatment of the HAZE HUD. This hexagonal direction was subsequently abandoned in favour of a more ‘minimalist’ approach.