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	<title>Lewis Boadle Portfolio</title>
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	<link>http://boadle.com/wpblog</link>
	<description>Games 2D Artist</description>
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		<title>&#8216;The Trench&#8217; Pencil Drawing</title>
		<link>http://boadle.com/wpblog/?p=429</link>
		<comments>http://boadle.com/wpblog/?p=429#comments</comments>
		<pubDate>Sun, 27 Feb 2011 17:42:03 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
				<category><![CDATA[Fine Art]]></category>

		<guid isPermaLink="false">http://boadle.com/wpblog/?p=429</guid>
		<description><![CDATA[Title: The Trench Media: Pencil on paper Client: Personal Project Based on a photograph, this drawing was a study for a sequence of &#8216;pre-visualisation&#8217; images that I did for a World War<div class="the-more"><a href="http://boadle.com/wpblog/?p=429" class="btn">Read more</a></div>]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>&#8216;Seafield&#8217; Pencil Drawing</title>
		<link>http://boadle.com/wpblog/?p=426</link>
		<comments>http://boadle.com/wpblog/?p=426#comments</comments>
		<pubDate>Sun, 27 Feb 2011 17:37:48 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
				<category><![CDATA[Fine Art]]></category>

		<guid isPermaLink="false">http://boadle.com/wpblog/?p=426</guid>
		<description><![CDATA[Title: &#8217;Seafield&#8217; Media: Pencil on paper Client: Private Commission A private commission undertaken for the owner of one of the more beautiful mansions in the West Cork area. Drawn from life initially, then<div class="the-more"><a href="http://boadle.com/wpblog/?p=426" class="btn">Read more</a></div>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>&#8216;Pubs of Skibbereen&#8217; Pencil Drawing</title>
		<link>http://boadle.com/wpblog/?p=419</link>
		<comments>http://boadle.com/wpblog/?p=419#comments</comments>
		<pubDate>Sun, 27 Feb 2011 17:29:11 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
				<category><![CDATA[Fine Art]]></category>

		<guid isPermaLink="false">http://boadle.com/wpblog/?p=419</guid>
		<description><![CDATA[Title: Pubs of Skibbereen Media: Pencil on paper Client: Co Cork Tourist Board A shamelessly commercial commission undertaken for the tourist board of County Cork. Prints of some of the key pubs of<div class="the-more"><a href="http://boadle.com/wpblog/?p=419" class="btn">Read more</a></div>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>&#8216;Church. Limerick, Ireland&#8217; Pencil Drawing</title>
		<link>http://boadle.com/wpblog/?p=415</link>
		<comments>http://boadle.com/wpblog/?p=415#comments</comments>
		<pubDate>Sun, 27 Feb 2011 17:20:57 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
				<category><![CDATA[Fine Art]]></category>

		<guid isPermaLink="false">http://boadle.com/wpblog/?p=415</guid>
		<description><![CDATA[Title: Church. Limerick, Ireland Media: Pencil on paper Client: Limerick County Council In the late nineties, inspired by my former art teacher John Nankivell, as well as the work of Paul Calle, I<div class="the-more"><a href="http://boadle.com/wpblog/?p=415" class="btn">Read more</a></div>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>&#8216;Jedis&#8217; Digital Painting</title>
		<link>http://boadle.com/wpblog/?p=413</link>
		<comments>http://boadle.com/wpblog/?p=413#comments</comments>
		<pubDate>Sun, 27 Feb 2011 17:05:09 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
				<category><![CDATA[Fine Art]]></category>

		<guid isPermaLink="false">http://boadle.com/wpblog/?p=413</guid>
		<description><![CDATA[Title: Jedis Media: Natural Media / Photoshop Client: Personal Project Continuing my love for portraiture, this study of the two Jedis from &#8216;The Phantom Menace&#8217; was based on a pencil drawing which I<div class="the-more"><a href="http://boadle.com/wpblog/?p=413" class="btn">Read more</a></div>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>&#8216;Bristol City FC&#8217; Montage</title>
		<link>http://boadle.com/wpblog/?p=411</link>
		<comments>http://boadle.com/wpblog/?p=411#comments</comments>
		<pubDate>Sun, 27 Feb 2011 16:59:34 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
				<category><![CDATA[Fine Art]]></category>

		<guid isPermaLink="false">http://boadle.com/wpblog/?p=411</guid>
		<description><![CDATA[Title: Bristol City FC Media: Natural Media / Photoshop Client: Bristol City FC Inspired by the progress of my beloved Bristol City football club in so nearly securing promotion to<div class="the-more"><a href="http://boadle.com/wpblog/?p=411" class="btn">Read more</a></div>]]></description>
		<wfw:commentRss>http://boadle.com/wpblog/?feed=rss2&#038;p=411</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8216;Scrum&#8217; Flash Game</title>
		<link>http://boadle.com/wpblog/?p=381</link>
		<comments>http://boadle.com/wpblog/?p=381#comments</comments>
		<pubDate>Sun, 27 Feb 2011 16:08:41 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Scrum]]></category>

		<guid isPermaLink="false">http://boadle.com/wpblog/?p=381</guid>
		<description><![CDATA[Title: Scrum [Flash] Developer: VISION Consulting Role: Artist / Animator Date: 2003 Click here to play &#8216;Scrum&#8217;! When I worked for web consultancy VISION Consulting as a web / Flash<div class="the-more"><a href="http://boadle.com/wpblog/?p=381" class="btn">Read more</a></div>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>&#8216;Suwon Shootout&#8217; Flash Game</title>
		<link>http://boadle.com/wpblog/?p=376</link>
		<comments>http://boadle.com/wpblog/?p=376#comments</comments>
		<pubDate>Sun, 27 Feb 2011 15:56:56 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Suwon Shootout]]></category>

		<guid isPermaLink="false">http://boadle.com/wpblog/?p=376</guid>
		<description><![CDATA[Title: Suwon Shootout [Flash] Developer: Personal Project Role: Artist / Animator Date: 2002 Click here to play &#8216;Suwon Shootout&#8217;! I was in the process of making a Flash penalty shootout<div class="the-more"><a href="http://boadle.com/wpblog/?p=376" class="btn">Read more</a></div>]]></description>
		<wfw:commentRss>http://boadle.com/wpblog/?feed=rss2&#038;p=376</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8216;Red 5&#8242; Star Wars Flash Game</title>
		<link>http://boadle.com/wpblog/?p=372</link>
		<comments>http://boadle.com/wpblog/?p=372#comments</comments>
		<pubDate>Sun, 27 Feb 2011 15:32:51 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Red 5]]></category>

		<guid isPermaLink="false">http://boadle.com/wpblog/?p=372</guid>
		<description><![CDATA[Title: Red 5 [Flash] Developer: Personal Project Role: Artist / Animator Date: 2005 Click here to play Red5! As a massive fan of the old Konami Star Wars arcade game,<div class="the-more"><a href="http://boadle.com/wpblog/?p=372" class="btn">Read more</a></div>]]></description>
		<wfw:commentRss>http://boadle.com/wpblog/?feed=rss2&#038;p=372</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Web Application Icons</title>
		<link>http://boadle.com/wpblog/?p=270</link>
		<comments>http://boadle.com/wpblog/?p=270#comments</comments>
		<pubDate>Thu, 06 Jan 2011 22:38:08 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
		
		<guid isPermaLink="false">http://www.boadle.com/wpblog/?p=270</guid>
		<description><![CDATA[Title: &#8216;Misc Web Application Icons&#8217; [Web] Developer: VISION Consulting Role: Lead Web Designer www.if.com et al This image shows a sample of icons suites I created for several internet and intranet applications,<div class="the-more"><a href="http://boadle.com/wpblog/?p=270" class="btn">Read more</a></div>]]></description>
		<wfw:commentRss>http://boadle.com/wpblog/?feed=rss2&#038;p=270</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IRFU &#8216;Club Locator&#8217; Web Application</title>
		<link>http://boadle.com/wpblog/?p=253</link>
		<comments>http://boadle.com/wpblog/?p=253#comments</comments>
		<pubDate>Thu, 06 Jan 2011 20:41:55 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
				<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.boadle.com/wpblog/?p=253</guid>
		<description><![CDATA[Title: IRFU &#8216;Club Locator&#8217; [Flash, browser] Developer: VISION Consulting Role: Lead Web Designer www.irishrugby.ie Part of a large project I worked on for the Irish Rugby Football Union, this Flash mini-application was my<div class="the-more"><a href="http://boadle.com/wpblog/?p=253" class="btn">Read more</a></div>]]></description>
		<wfw:commentRss>http://boadle.com/wpblog/?feed=rss2&#038;p=253</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>‘Pumpkin Beach’ HUD and Front-end</title>
		<link>http://boadle.com/wpblog/?p=229</link>
		<comments>http://boadle.com/wpblog/?p=229#comments</comments>
		<pubDate>Sun, 12 Dec 2010 23:14:17 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Pumpkin Beach]]></category>

		<guid isPermaLink="false">http://www.boadle.com/wpblog/?p=229</guid>
		<description><![CDATA[Title: Pumpkin Beach [Flash, browser] Developer: Free Radical Design Publisher: N/A Role: UI Artist / Flash Consultant PROJECT CANCELLED Pumpkin Beach was an interesting attempt at a browser-based MMO created<div class="the-more"><a href="http://boadle.com/wpblog/?p=229" class="btn">Read more</a></div>]]></description>
		<wfw:commentRss>http://boadle.com/wpblog/?feed=rss2&#038;p=229</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>‘Vancouver 2010′ HUD: Overall Visual Treatment</title>
		<link>http://boadle.com/wpblog/?p=227</link>
		<comments>http://boadle.com/wpblog/?p=227#comments</comments>
		<pubDate>Sun, 12 Dec 2010 23:07:16 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
				<category><![CDATA[Console / PC Games]]></category>
		<category><![CDATA[Vancouver 2010]]></category>

		<guid isPermaLink="false">http://www.boadle.com/wpblog/?p=227</guid>
		<description><![CDATA[Title: Vancouver 2010[PS3/360/PC] &#8211; 2010 Developer: Eurocom Publisher: SEGA Role: UI Artist Official Site This concept gives an holistic overview of the visual treatment I was proposing for the HUD<div class="the-more"><a href="http://boadle.com/wpblog/?p=227" class="btn">Read more</a></div>]]></description>
		<wfw:commentRss>http://boadle.com/wpblog/?feed=rss2&#038;p=227</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>‘Vancouver 2010′ HUD: Ski Event HUD Elements</title>
		<link>http://boadle.com/wpblog/?p=224</link>
		<comments>http://boadle.com/wpblog/?p=224#comments</comments>
		<pubDate>Sun, 12 Dec 2010 23:03:51 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
				<category><![CDATA[Console / PC Games]]></category>
		<category><![CDATA[Vancouver 2010]]></category>

		<guid isPermaLink="false">http://www.boadle.com/wpblog/?p=224</guid>
		<description><![CDATA[Title: Vancouver 2010[PS3/360/PC] &#8211; 2010 Developer: Eurocom Publisher: SEGA Role: UI Artist Official Site More in-game HUD elements.]]></description>
		<wfw:commentRss>http://boadle.com/wpblog/?feed=rss2&#038;p=224</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>‘Vancouver 2010′ HUD: Event HUD elements</title>
		<link>http://boadle.com/wpblog/?p=219</link>
		<comments>http://boadle.com/wpblog/?p=219#comments</comments>
		<pubDate>Sun, 12 Dec 2010 22:59:17 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
				<category><![CDATA[Console / PC Games]]></category>
		<category><![CDATA[Vancouver 2010]]></category>

		<guid isPermaLink="false">http://www.boadle.com/wpblog/?p=219</guid>
		<description><![CDATA[Title: Vancouver 2010[PS3/360/PC] &#8211; 2010 Developer: Eurocom Publisher: SEGA Role: UI Artist Official Site This screenshot provides an example of the 2D HUD elements I created for this title, the<div class="the-more"><a href="http://boadle.com/wpblog/?p=219" class="btn">Read more</a></div>]]></description>
		<wfw:commentRss>http://boadle.com/wpblog/?feed=rss2&#038;p=219</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>‘Goldeneye 007′ HUD and 2D Elements</title>
		<link>http://boadle.com/wpblog/?p=216</link>
		<comments>http://boadle.com/wpblog/?p=216#comments</comments>
		<pubDate>Sun, 12 Dec 2010 22:51:29 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
				<category><![CDATA[Console / PC Games]]></category>
		<category><![CDATA[Goldeneye 007]]></category>

		<guid isPermaLink="false">http://www.boadle.com/wpblog/?p=216</guid>
		<description><![CDATA[Title: Goldeneye 007 [Wii] &#8211; 20010 Developer: Eurocom Publisher: Activision Role: UI Artist Official Site This in-game screenshot shows some of the many elements that I was required to concept,<div class="the-more"><a href="http://boadle.com/wpblog/?p=216" class="btn">Read more</a></div>]]></description>
		<wfw:commentRss>http://boadle.com/wpblog/?feed=rss2&#038;p=216</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>‘Sheepdog’ iPhone game concept</title>
		<link>http://boadle.com/wpblog/?p=150</link>
		<comments>http://boadle.com/wpblog/?p=150#comments</comments>
		<pubDate>Sun, 12 Dec 2010 19:00:14 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
		
		<guid isPermaLink="false">http://www.boadle.com/wpblog/?p=150</guid>
		<description><![CDATA[Title: Sheepdog [iPhone/iTouch/iPad] Developer: Personal Project Role: Artist / Animator Project halted This concept illustrates the visual treatment of an idea I had for an iPhone game based on the premise of using<div class="the-more"><a href="http://boadle.com/wpblog/?p=150" class="btn">Read more</a></div>]]></description>
		<wfw:commentRss>http://boadle.com/wpblog/?feed=rss2&#038;p=150</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>‘Washing Line’ iPhone game concept</title>
		<link>http://boadle.com/wpblog/?p=145</link>
		<comments>http://boadle.com/wpblog/?p=145#comments</comments>
		<pubDate>Sun, 12 Dec 2010 18:37:59 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
		
		<guid isPermaLink="false">http://www.boadle.com/wpblog/?p=145</guid>
		<description><![CDATA[Title: Washing Line [iPhone/iTouch/iPad] Developer: Personal Project Role: Artist / Animator Work in Progress A concept for a little iPhone game I&#8217;ve been thinking about.]]></description>
		<wfw:commentRss>http://boadle.com/wpblog/?feed=rss2&#038;p=145</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>‘Phone Exchange’ iPhone game concept</title>
		<link>http://boadle.com/wpblog/?p=141</link>
		<comments>http://boadle.com/wpblog/?p=141#comments</comments>
		<pubDate>Sun, 12 Dec 2010 18:33:30 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
		
		<guid isPermaLink="false">http://www.boadle.com/wpblog/?p=141</guid>
		<description><![CDATA[Title: Phone Exchange [iPhone/iTouch/iPad] Developer: Personal Project Role: Artist / Animator Work in Progress A concept for a little iPhone game I&#8217;ve been thinking about.]]></description>
		<wfw:commentRss>http://boadle.com/wpblog/?feed=rss2&#038;p=141</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>‘Police Pursuit’ iPhone game concept</title>
		<link>http://boadle.com/wpblog/?p=137</link>
		<comments>http://boadle.com/wpblog/?p=137#comments</comments>
		<pubDate>Sun, 12 Dec 2010 18:26:45 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
				<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.boadle.com/wpblog/?p=137</guid>
		<description><![CDATA[Title: Police Pursuit [iPhone/iTouch/iPad] Developer: Personal Project Role: Artist / Animator Work in Progress This is a concept of personal project that I&#8217;ve been working on for a while. It<div class="the-more"><a href="http://boadle.com/wpblog/?p=137" class="btn">Read more</a></div>]]></description>
		<wfw:commentRss>http://boadle.com/wpblog/?feed=rss2&#038;p=137</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>‘Star Wars Battlefront III’ Front-end: Button Layout</title>
		<link>http://boadle.com/wpblog/?p=112</link>
		<comments>http://boadle.com/wpblog/?p=112#comments</comments>
		<pubDate>Sun, 12 Dec 2010 16:47:55 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
				<category><![CDATA[Console / PC Games]]></category>
		<category><![CDATA[Star Wars Battlefront III]]></category>

		<guid isPermaLink="false">http://www.boadle.com/wpblog/?p=112</guid>
		<description><![CDATA[Title: Star Wars Battlefront III [PS3/360/PC/Wii] Developer: Free Radical Design Publisher: LucasArts Role: UI Artist PROJECT CANCELLED &#8211; 2009 Much of the front-end was designed to be &#8216;projected&#8217; from a<div class="the-more"><a href="http://boadle.com/wpblog/?p=112" class="btn">Read more</a></div>]]></description>
		<wfw:commentRss>http://boadle.com/wpblog/?feed=rss2&#038;p=112</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>‘Star Wars Battlefront III’ Front-end: Class Select</title>
		<link>http://boadle.com/wpblog/?p=108</link>
		<comments>http://boadle.com/wpblog/?p=108#comments</comments>
		<pubDate>Sat, 11 Dec 2010 21:01:00 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
				<category><![CDATA[Console / PC Games]]></category>
		<category><![CDATA[Star Wars Battlefront III]]></category>

		<guid isPermaLink="false">http://www.boadle.com/wpblog/?p=108</guid>
		<description><![CDATA[Title: Star Wars Battlefront III [PS3/360/PC/Wii] Developer: Free Radical Design Publisher: LucasArts Role: UI Artist PROJECT CANCELLED &#8211; 2009 This concept shows the Class Select screen, where the player can<div class="the-more"><a href="http://boadle.com/wpblog/?p=108" class="btn">Read more</a></div>]]></description>
		<wfw:commentRss>http://boadle.com/wpblog/?feed=rss2&#038;p=108</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>‘Star Wars Battlefront III’ Front-end: Spawn Location</title>
		<link>http://boadle.com/wpblog/?p=91</link>
		<comments>http://boadle.com/wpblog/?p=91#comments</comments>
		<pubDate>Sat, 11 Dec 2010 20:39:10 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
				<category><![CDATA[Console / PC Games]]></category>
		<category><![CDATA[Star Wars Battlefront III]]></category>

		<guid isPermaLink="false">http://www.boadle.com/wpblog/?p=91</guid>
		<description><![CDATA[Title: Star Wars Battlefront III [PS3/360/PC/Wii] Developer: Free Radical Design Publisher: LucasArts Role: UI Artist PROJECT CANCELLED - 2009 The concept for the screen which allowed the player to chose<div class="the-more"><a href="http://boadle.com/wpblog/?p=91" class="btn">Read more</a></div>]]></description>
		<wfw:commentRss>http://boadle.com/wpblog/?feed=rss2&#038;p=91</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>‘Star Wars Battlefront III’ Front-end: Loading Screen</title>
		<link>http://boadle.com/wpblog/?p=86</link>
		<comments>http://boadle.com/wpblog/?p=86#comments</comments>
		<pubDate>Sat, 11 Dec 2010 20:21:09 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
				<category><![CDATA[Console / PC Games]]></category>
		<category><![CDATA[Star Wars Battlefront III]]></category>

		<guid isPermaLink="false">http://www.boadle.com/wpblog/?p=86</guid>
		<description><![CDATA[Title: Star Wars Battlefront III [PS3/360/PC/Wii] Developer: Free Radical Design Publisher: LucasArts Role: UI Artist PROJECT CANCELLED &#8211; 2009 Unfortunately, SWBFIII was not to see the light of day. This<div class="the-more"><a href="http://boadle.com/wpblog/?p=86" class="btn">Read more</a></div>]]></description>
		<wfw:commentRss>http://boadle.com/wpblog/?feed=rss2&#038;p=86</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>‘HAZE’ Mini-game Concept</title>
		<link>http://boadle.com/wpblog/?p=83</link>
		<comments>http://boadle.com/wpblog/?p=83#comments</comments>
		<pubDate>Sat, 11 Dec 2010 20:02:24 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
				<category><![CDATA[Console / PC Games]]></category>
		<category><![CDATA[HAZE]]></category>

		<guid isPermaLink="false">http://www.boadle.com/wpblog/?p=83</guid>
		<description><![CDATA[Title: HAZE [PS3] &#8211; 2008 Developer: Free Radical Design Publisher: UBISOFT Role: UI Artist Official Site One of a selection of concepts I put together to explore the potential for<div class="the-more"><a href="http://boadle.com/wpblog/?p=83" class="btn">Read more</a></div>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>‘HAZE’ HUD – Sniper Visor Concept</title>
		<link>http://boadle.com/wpblog/?p=79</link>
		<comments>http://boadle.com/wpblog/?p=79#comments</comments>
		<pubDate>Sat, 11 Dec 2010 19:53:26 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
				<category><![CDATA[Console / PC Games]]></category>
		<category><![CDATA[HAZE]]></category>

		<guid isPermaLink="false">http://www.boadle.com/wpblog/?p=79</guid>
		<description><![CDATA[Title: HAZE [PS3] &#8211; 2008 Developer: Free Radical Design Publisher: UBISOFT Role: UI Artist Official Site This is one of several concepts that I mocked up to find a visual<div class="the-more"><a href="http://boadle.com/wpblog/?p=79" class="btn">Read more</a></div>]]></description>
		<wfw:commentRss>http://boadle.com/wpblog/?feed=rss2&#038;p=79</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>‘HAZE’ HUD – Nectar Dose and Compass</title>
		<link>http://boadle.com/wpblog/?p=75</link>
		<comments>http://boadle.com/wpblog/?p=75#comments</comments>
		<pubDate>Sat, 11 Dec 2010 19:43:05 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
				<category><![CDATA[Console / PC Games]]></category>
		<category><![CDATA[HAZE]]></category>

		<guid isPermaLink="false">http://www.boadle.com/wpblog/?p=75</guid>
		<description><![CDATA[Title: HAZE [PS3] &#8211; 2008 Developer: Free Radical Design Publisher: UBISOFT Role: UI Artist Official Site This screenshot shows the screen effects we implemented to indicate a &#8216;Nectar&#8217; dose had<div class="the-more"><a href="http://boadle.com/wpblog/?p=75" class="btn">Read more</a></div>]]></description>
		<wfw:commentRss>http://boadle.com/wpblog/?feed=rss2&#038;p=75</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>‘HAZE’ HUD Concept – Hexagons</title>
		<link>http://boadle.com/wpblog/?p=66</link>
		<comments>http://boadle.com/wpblog/?p=66#comments</comments>
		<pubDate>Sat, 11 Dec 2010 19:23:00 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
				<category><![CDATA[Console / PC Games]]></category>
		<category><![CDATA[HAZE]]></category>

		<guid isPermaLink="false">http://www.boadle.com/wpblog/?p=66</guid>
		<description><![CDATA[Title: HAZE [PS3] &#8211; 2008 Developer: Free Radical Design Publisher: UBISOFT Role: UI Artist Official Site This concept shows an early treatment of the HAZE HUD. This hexagonal direction was<div class="the-more"><a href="http://boadle.com/wpblog/?p=66" class="btn">Read more</a></div>]]></description>
		<wfw:commentRss>http://boadle.com/wpblog/?feed=rss2&#038;p=66</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>‘HAZE’ HUD – Final</title>
		<link>http://boadle.com/wpblog/?p=62</link>
		<comments>http://boadle.com/wpblog/?p=62#comments</comments>
		<pubDate>Wed, 08 Dec 2010 23:12:36 +0000</pubDate>
		<dc:creator>boadle</dc:creator>
				<category><![CDATA[Console / PC Games]]></category>
		<category><![CDATA[HAZE]]></category>

		<guid isPermaLink="false">http://www.boadle.com/wpblog/?p=62</guid>
		<description><![CDATA[Title: HAZE [PS3] &#8211; 2008 Developer: Free Radical Design Publisher: UBISOFT Role: UI Artist Official Site Screenshot from HAZE that shows the final implementation of my &#8216;Nectar&#8217; HUD]]></description>
		<wfw:commentRss>http://boadle.com/wpblog/?feed=rss2&#038;p=62</wfw:commentRss>
		<slash:comments>0</slash:comments>
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